Graphics advances preserve stretched textures and cut shape-computation costs tenfold

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Graphics advances preserve stretched textures and cut shape-computation costs tenfold

Researchers from the Institute of Science and Technology Austria (ISTA) presented two papers at SIGGRAPH in Los Angeles. One paper introduces new methods for texturing highly deformable surfaces, and the other proposes a faster, more precise way to compute geometric properties of shapes. Both show how to boost graphics accuracy while cutting computational cost, with potential applications across video gaming, visual effects and simulation. The studies have been published in ACM Transactions on Graphics.


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